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WHO ARE WE?Ohr Games is a small indie tabletop RPG publishing company, we focus on creating horror and dark fantasy RPGs. From haunted mansions to post-apocalyptic wastelands, our games are set in worlds filled with supernatural terrors, ancient evils, and malevolent entities. Our gaming systems are designed to create suspense and tension, as players are forced to confront their worst fears and make difficult decisions that could mean the difference between survival and doom.
Our games are not for the faint of heart, but for those who relish the thrill of the unknown and the terror of the unseen. We believe that RPGs are the perfect medium for exploring the depths of horror and dark fantasy. We thrive on the principles of the OSR and aim to create systems that focus on brutal combat, tactics, dangerous dungeons, and terrifying monsters. OUR MISSION:At Ohr Games, we are committed to creating high-quality stock art and gaming assets that are affordable and accessible to game masters and players alike. Our mission is to provide game masters and players with the resources they need to bring their games to life, without breaking the bank.
We believe that every player deserves access to quality gaming assets that enhance their gaming experience, and we strive to provide a wide range of high-quality stock art and gaming assets that are designed to meet the needs of any game. Our products are carefully crafted to be easy to use and customize, so that game masters and players can quickly and easily incorporate them into their games. Our philosophy is simple: we believe that gaming should be accessible to everyone, regardless of their budget. Thank you for considering Ohr Games for your gaming needs. |
OUR PROJECTS:
n the harsh and unforgiving lands of Barbarous, where the sun scorches the earth and the winds howl with a relentless fury, tribal chieftains vie for dominance in brutal combat. Here, strength is revered above all else, and only the fiercest and most cunning warriors can hope to survive. Welcome to the world of Barbarous, where every roll of the dice can determine the fate of your tribe.
In Barbarous, players step into the shoes of tribal chieftains, leading their savage warriors into intense skirmishes against rival clans. Whether you're a seasoned veteran or a newcomer to the battleground, prepare yourself for quick, brutal encounters filled with visceral action.
Character creation in Barbarous is simple yet crucial. Roll the dice to determine your warrior's Strength, Agility, and Constitution. These attributes will shape your warrior's abilities in combat and ultimately decide their fate on the battlefield. Assign your rolled values to the corresponding attributes and record your Wound Points (WP) - 3 for your chieftain and 1 for each tribesman if you're playing a skirmish game.
But beware, in Barbarous, combat is unforgiving and every decision matters. When the clash of tribes begins, all players declare their actions simultaneously. Initiative is irrelevant here; actions unfold in the chaos of battle, where only the strongest and swiftest prevail.
In Barbarous, players step into the shoes of tribal chieftains, leading their savage warriors into intense skirmishes against rival clans. Whether you're a seasoned veteran or a newcomer to the battleground, prepare yourself for quick, brutal encounters filled with visceral action.
Character creation in Barbarous is simple yet crucial. Roll the dice to determine your warrior's Strength, Agility, and Constitution. These attributes will shape your warrior's abilities in combat and ultimately decide their fate on the battlefield. Assign your rolled values to the corresponding attributes and record your Wound Points (WP) - 3 for your chieftain and 1 for each tribesman if you're playing a skirmish game.
But beware, in Barbarous, combat is unforgiving and every decision matters. When the clash of tribes begins, all players declare their actions simultaneously. Initiative is irrelevant here; actions unfold in the chaos of battle, where only the strongest and swiftest prevail.
Infinite Darkness is a world set in the far future, where mankind has spread to the stars via a combination of its own ingenuity and piggybacking upon alien technology -- both that which has been traded for and that which has been discovered and is still being understood. With a game world containing a myriad of systems with an endless variety of planets, there's no one single thing that sessions and campaigns tend to involve, but in general you can expect to be exploring things from ancient ruins to planet-wide sprawls, struggling against the ever-present stifling grip of corporations that span across multiple systems or working in the shadows for them, working with sentient alien life or fleeing from hybridized experiments made with it, and even conducting trade missions or being involved with the Galactic Defense Force.
You will need a team with a diverse skill set in order to survive -- being able to fire a gun is well and good, but you need more than just broad shoulders and a big gun. Your team needs technicians to investigate ancient, forgotten technology; it needs engineers to rig lifts or reprogram robots in subterranean complexes you're breaking into; it needs pilots to hijack that ship off the moon you're being pursued across; it needs infiltration agents to contort through ducts and slip locks; it needs slick, suited fast-talkers to broker deals with the powerful and insinuate their way into secure locations; it needs medics to patch up claw-rent limbs and laser burns; it needs biologists to diagnose the strange illness your away team comes back with upon exploring a new planet... and much, much more. Combat will be a part of what you do, but it will be far from all you do, and remember that just because you can fight something, doesn't mean there's even a chance that you might win -- discretion is the better part of valor, because if there's one universal truth about the future, it's this: life is cheap.
You will need a team with a diverse skill set in order to survive -- being able to fire a gun is well and good, but you need more than just broad shoulders and a big gun. Your team needs technicians to investigate ancient, forgotten technology; it needs engineers to rig lifts or reprogram robots in subterranean complexes you're breaking into; it needs pilots to hijack that ship off the moon you're being pursued across; it needs infiltration agents to contort through ducts and slip locks; it needs slick, suited fast-talkers to broker deals with the powerful and insinuate their way into secure locations; it needs medics to patch up claw-rent limbs and laser burns; it needs biologists to diagnose the strange illness your away team comes back with upon exploring a new planet... and much, much more. Combat will be a part of what you do, but it will be far from all you do, and remember that just because you can fight something, doesn't mean there's even a chance that you might win -- discretion is the better part of valor, because if there's one universal truth about the future, it's this: life is cheap.
A Living Campaign is a type of tabletop campaign that places a heavy emphasis on exploration and discovery. Rather than following a linear storyline dictated by the game master, players are free to explore a vast, uncharted wilderness at their own pace. The game master creates various locations, encounters, and mysteries for the players to discover, but it is up to the players to decide where they want to go and what they want to do.
At the core of a Living Campaign is player agency. Players are given a map of the region, and they are free to explore it as they see fit. This creates a sense of community and shared experience among the players, as they explore the wilderness together and share their stories of adventure and discovery.
One of the unique aspects of a Living campaign is its large player pool. Many players come and go from game sessions as their schedules allow, creating a dynamic and ever-changing group of adventurers. This also means that there are always new stories to be told, new mysteries to uncover, and new dangers to face.
At the core of a Living Campaign is player agency. Players are given a map of the region, and they are free to explore it as they see fit. This creates a sense of community and shared experience among the players, as they explore the wilderness together and share their stories of adventure and discovery.
One of the unique aspects of a Living campaign is its large player pool. Many players come and go from game sessions as their schedules allow, creating a dynamic and ever-changing group of adventurers. This also means that there are always new stories to be told, new mysteries to uncover, and new dangers to face.
CRE is designed to offer a flexible and engaging combat system for role-playing games. With mechanics like Damage Reduction, Armor Types, and Skills, players have a wide array of strategic options to explore. The system emphasizes tactical decision-making, teamwork, and resource management, providing dynamic and immersive combat experiences for players and GMs alike. Whether engaging in epic battles or tense skirmishes, CRE offers a framework for resolving conflicts that encourages creativity and collaboration.
INTUITIVE MECHANICS:
Description: The mechanics of attribute rolls, difficulty checks, and combat resolutions are intuitively designed. This ensures a smooth gameplay experience and quick adaptation between MMO and tabletop formats.
ACCSSIBLE CHARACTER CREATION:
Description: Character creation is systematic. With four skills for allocation, and armor type. Character creation is quick and easy.
CLEAR COMBAT RESOLUTION:
Description: Combat resolution is player-facing, offering clarity on the consequences of actions. The inclusion of defend actions, armor types, and healing spells introduces strategic depth without unnecessary complexity, making it easy to carry over experiences from one platform to another.
CONSISTENT PROGRESSION SYSTEM:
Description: Character progression is straightforward, allowing players to accumulate experience through the completion of stories, unlock new armor, and acquire new skills. This system fosters a sense of character growth.
INTUITIVE MECHANICS:
Description: The mechanics of attribute rolls, difficulty checks, and combat resolutions are intuitively designed. This ensures a smooth gameplay experience and quick adaptation between MMO and tabletop formats.
ACCSSIBLE CHARACTER CREATION:
Description: Character creation is systematic. With four skills for allocation, and armor type. Character creation is quick and easy.
CLEAR COMBAT RESOLUTION:
Description: Combat resolution is player-facing, offering clarity on the consequences of actions. The inclusion of defend actions, armor types, and healing spells introduces strategic depth without unnecessary complexity, making it easy to carry over experiences from one platform to another.
CONSISTENT PROGRESSION SYSTEM:
Description: Character progression is straightforward, allowing players to accumulate experience through the completion of stories, unlock new armor, and acquire new skills. This system fosters a sense of character growth.